![]() ![]() The argument that it’s something that affects minority of players shatters from the fact that mythical legendaries also affect minority of players, yet they exist. It’s not about balance, it’s the feel when you optimize your character and realize that some piece of the puzzle is missing from the game. I perfectly realise that this is something that becomes rather obvious after you make half a dozen of level 100s and theorycraft in grim tools twice as much. Now it could be I’m just an idiot for not picking what you think is best, or it might be that for most of the game’s content (campaign) these components aren’t mandatory.ĭon’t forget that also most players don’t play at level 100, it would be silly to only make balance adjustments based on the top-end of the player base. I have quite a few level 100’s, of which most don’t use the components you suggest. Your armor absorption is 70% * 1.2, or 84%, which allowed you to absorb 84 damage from the blow.I’m not sure, but I think this is a very niche issue for the most elite of players who want to grind crucible high level only. You are attacked for 100 damage and the attack hits you in the head, which has 124 armor, but this time you also have a 20% bonus to armor absorption on your helmet. ![]() Even though your armor is higher than the damage inflicted, 30% of the damage will always go through because of armor absorption. Percent Damage 2.4 Elemental Damage 2.5 Current Life Damage 2.6 Life Steal 2.7 Passively Activated Weapon Skills 2.8 Shields 2.9 Crowd Control 2.10 Buffs, Debuffs and Damage over Time 2.11 Constitution 2.12 Potions 2. You are attacked for 100 damage and the attack hits you in the head, which has 124 armor. 1 Character Information 2 Combat 2.1 Landing Hits and Critical Hits 2.2 Weapon Damage 2.3 Flat vs. 50 of the damage goes through immediately, while the remaining 50 protected by your armor is modified by your armor absorption (30% of 50), which means another 15 gets through for a total of 65. You are attacked for 100 damage and the attack hits you in the torso, which has 50 armor. Whenever you take a physical damage hit, your armor will absorb some of the damage, up to the percentage of your armor absorption, but anything above your armor goes completely through. By default, your armor absorption is 70% across all your equipment. Wearing low level leg armor can be tempting if it provides you with beneficial stats, but it can also spell your doom if a particularly strong attack lands on your legs.Īrmor Formula It suffices to say that the more armor you have, the less physical damage you will take, but there are some rules as to how armor functions which make it a little deeper than that.Īrmor in Grim Dawn has both a defense value and an absorption value. Head: 15% Shoulders: 15% Torso: 26% Arms: 12% Legs: 20% Feet: 12% What this means is that upgrading your equipment is equally important across all armor slots. Whenever an enemy attacks you with a physical attack or skill, an area on your body will be randomly selected to take the hit. ![]() Green, yellow or purple doesn't matter as much as whether or not it a) gives you resistances you lack b) gives you +damage of the right type and c) attack/cast speed, d) anything else.Īrmor in Grim Dawn is location-based. Resistances is by far the most important, and I would then put damage on a 2nd place. Topic FiltersĪrmor is important, but it is less important than most other stats you can get. Released in 2016, it currently has two expansions: Ashes of Malmouth and Forgotten Gods. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence. Grim Dawn is an action role-playing game for the PC, developed by veterans of Iron Lore Entertainment, the creators of Titan Quest.Įnter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. ![]()
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